Real-time stylized game-ready character, done in Unreal Engine 5.
Original concept by Pax-b13
https://www.artstation.com/artwork/OyOdZ6
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Rig by David Hospital Pérez
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This personal project was textured in hand-painted PBR approach and follows a common stylized character games art production pipeline. I stayed close to the original concept while adding a bit more from myself, it was very fun redesigning/reimagining his gun.
I also played around with setting him in Unreal as a playable character, together with the latest animation and render tools in it.
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66k tris - character / 2.8k tris gun
3x 2k textures for Hair/Head/Gun; 2x 4k textures for body at LOD0
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Big thanks to all my friends who gave me feedback and helped me polish this one up.
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thanks
walk / run cycle